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1 Recognizer DEFINE-GRAMMAR

The DEFINE-GRAMMAR method, from the client to the server, provides one or more grammars and tells the server to define, download if needed, and compile the specified grammar(s). If the recognizer resource belonging to the session is in the idle state and…

2 Recognizer GET-PARAMS

The GET-PARAMS recognizer method is used by the client to request current session parameters from the server, such as recognition timers and other settings as listed below. The value of these parameters can be modified as described in the SET-PARAMS method.…

3 Recognizer GET-RESULT

The GET-RESULT method from the client to the server can be issued when the recognizer is in the recognized state. This request allows the client to retrieve results for a completed recognition (in NLSML format). This is useful if the client decides it wants…

4 Recognizer INTERPRET

The INTERPRET method from the client to the server takes as input an Interpret-Text header field containing the text for which the semantic interpretation is desired, and returns, via the INTERPRETATION-COMPLETE event, an interpretation result (in NLSML format)…

5 Recognizer RECOGNITION-START-TIMERS

This request is sent from the client to the recognition resource when it knows that a kill-on-barge-in prompt has finished playing. This is useful in the scenario when the recognition and synthesizer engines are not in the same session. Here, when a kill-on-barge-in…

6 Recognizer RECOGNIZE

The RECOGNIZE method from the client to the server tells the recognizer to start recognition using the specific grammar or grammars to match for. The RECOGNIZE method can carry parameters to control the sensitivity, confidence level, and the level of detail…

7 Recognizer SET-PARAMS

The SET-PARAMS recognizer method, form the client to the server, tells the recognizer resource to set and modify recognizer context parameters like recognizer characteristics. Many of the parameters in the SET-PARAMS method can also be used in another method…

8 Recognizer START-INPUT-TIMERS

This request is sent from the client to the recognizer resource when it knows that a kill-on-barge-in prompt has finished playing. This is useful in the scenario when the recognition and synthesizer engines are not in the same session. When a kill-on-barge-in…

9 Recognizer STOP

The STOP method from the client to the server tells the recognizer resource to stop recognition if one is active. If a RECOGNIZE request is active and the STOP request successfully terminated it, then the response header contains an active-request-id-list…

10 Synthesizer BARGE-IN-OCCURRED

The BARGE-IN-OCCURRED method is a mechanism for the client to communicate a barge-in-able event it detects to the speech resource. This event is useful in two scenarios, The client has detected some events like DTMF digits or other barge-in-able events and…

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