Provides the name of the acoustic model that was used by the ASR engine during the decode operation.
- int GetDecodeAcousticModel(int VoiceChannel, char* ModelNameBuffer, int BufferSize)
The channel containing the decoded audio.
A character buffer into which the queried acoustic model name will be written.
The size (in bytes) of ModelNameBuffer.
LV_SUCCESS or 1
The model name was successfully copied into ModelNameBuffer.
The port is not valid (either CreateClient has not been called or DestroyClient has been called prior to this call).
The input VoiceChannel is not valid.
Answers are not yet available.
The input ModelNameBuffer is NULL.
If the model name is longer than BufferSize.
An exception occurred while processing the request.